Future Project Technologies Research Question One:

Which of the key technologies we have listed below will be most important to teaching, learning, or creative expression within the next five years?

Please pick at least 5 technologies from the list below to comment on

Consumer Technologies

3D Video
Electronic Publishing
Mobile Apps
Quantified Self
Tablet Computing
Telepresence
Wearable Technology

Digital Strategies

BYOD
Flipped Classroom
Games and Gamification
Location Intelligence
Makerspaces
Preservation and Conservation Technologies

Internet Technologies

Cloud Computing
The Internet of Things
Real-Time Translation
Semantic Applications
Single Sign-On
Syndication Tools

Learning Technologies

Badges/Microcredit
Learning Analytics
Mobile Learning
MOOCs
Online Learning
Open Content
Open Licensing
Personal Learning Environments
Virtual and Remote Laboratories

Social Media Technologies

Collaborative Environments
Collective Intelligence
Crowdfunding
Crowdsourcing
Digital Identity
Social Networks
Tacit Intelligence

Visualization Technologies

3D Printing/Rapid Prototyping
Augmented Reality
Information Visualization
Visual Data Analysis
Volumetric and Holographic Displays

Enabling Technologies

Affective Computing
Cellular Networks
Electrovibration
Flexible Displays
Geolocation
Location-Based Services
Machine Learning
Mobile Broadband
Natural User Interfaces
Near Field Communication
Next-Generation Batteries
Open Hardware
Speech-to-Speech Translation
Statistical Machine Translation
Virtual Assistants
Wireless Power